87 research outputs found

    Multi-variate quickest detection of significant change process

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    The paper deals with a mathematical model of a surveillance system based on a net of sensors. The signals acquired by each node of the net are Markovian process, have two different transition probabilities, which depends on the presence or absence of a intruder nearby. The detection of the transition probability change at one node should be confirmed by a detection of similar change at some other sensors. Based on a simple game the model of a fusion center is then constructed. The aggregate function defined on the net is the background of the definition of a non-cooperative stopping game which is a model of the multivariate disorder detectionvoting stopping rule, majority voting rule, monotone voting strategy, change-point problems, quickest detection, sequential detection, simple game

    On a random number of disorders

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    We register a random sequence which has the following properties: it has three segments being the homogeneous Markov processes. Each segment has his own one step transition probability law and the length of the segment is unknown and random. It means that at two random successive moments (they can be equal also and equal zero too) the source of observations is changed and the first observation in new segment is chosen according to new transition probability starting from the last state of the previous segment. In effect the number of homogeneous segments is random. The transition probabilities of each process are known and a priori distribution of the disorder moments is given. The former research on such problem has been devoted to various questions concerning the distribution changes. The random number of distributional segments creates new problems in solutions with relation to analysis of the model with deterministic number of segments. Two cases are presented in details. In the first one the objectives is to stop on or between the disorder moments while in the second one our objective is to find the strategy which immediately detects the distribution changes. Both problems are reformulated to optimal stopping of the observed sequences. The detailed analysis of the problem is presented to show the form of optimal decision function.disorder problem, sequential detection, optimal stopping, Markov process, change point, double optimal stopping

    Full vs. no information best choice game with finite horizon

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    Let us consider two companies A and B. Both of them are interested in buying a set of some goods. The company A is a big corporation and it knows the actual value of the good on the market and is able to observe the previous values of them. The company B has no information about the actual value of the good but it can compare the actual position of the good on the market with the previous position of the good offered. Both of the players want to choose the very best object overall. The recall is not allowed. The number of the objects is fixed and finite. One can think about these two types of buyers a business customer vs. an individual customer. The mathematical model of the competition between them is presented and the solution is defined and constructed.Comment: Submitted to: Stochastic Operations Research in Business and Industry (eds. by Tadashi Dohi, Katsunori Ano and Shoji Kasahara), World Scientific Publishe

    Correlated equilibria in competitive staff selection problem

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    This paper deals with an extension of the concept of correlated strategies to Markov stopping games. The idea of this paper was presented at Game Theory and Mathematical Economics, International Conference in Memory of Jerzy Łoś (1920 - 1998), Warsaw, September 2004. The Nash equilibrium approach to solving nonzero-sum stopping games may give multiple solutions. An arbitrator can suggest to each player the decision to be applied at each stage based on a joint distribution over the players' decisions. This is a form of equilibrium selection. Examples of correlated equilibria in nonzero-sum games related to the staff selection competition in the case of two departments are given. Utilitarian, egalitarian, republican and libertarian concepts of correlated equilibria selection are used.correlated equilibria, Nash equilibria, non-zero sum game, secretary problem

    Correlated Equilibria in Competitive Staff Selection Problem

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    This paper deals with an extension of the concept of correlated strategies to Markov stopping games. The Nash equilibrium approach to solving nonzero-sum stopping games may give multiple solutions. An arbitrator can suggest to each player the decision to be applied at each stage based on a joint distribution over the players' decisions. This is a form of equilibrium selection. Examples of correlated equilibria in nonzero-sum games related to the staff selection competition in the case of two departments are given. Utilitarian, egalitarian, republican and libertarian concepts of correlated equilibria selection are used.Comment: The idea of this paper was presented at Game Theory and Mathematical Economics, International Conference in Memory of Jerzy Los(1920 - 1998), Warsaw, September 200

    Nonzero-sum Stochastic Games

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    This paper treats of stochastic games. We focus on nonzero-sum games and provide a detailed survey of selected recent results. In Section 1, we consider stochastic Markov games. A correlation of strategies of the players, involving ``public signals'', is described, and a correlated equilibrium theorem proved recently by Nowak and Raghavan for discounted stochastic games with general state space is presented. We also report an extension of this result to a class of undiscounted stochastic games, satisfying some uniform ergodicity condition. Stopping games are related to stochastic Markov games. In Section 2, we describe a version of Dynkin's game related to observation of a Markov process with random assignment mechanism of states to the players. Some recent contributions of the second author in this area are reported. The paper also contains a brief overview of the theory of nonzero-sum stochastic games and stopping games which is very far from being complete.average payoff stochastic games, correlated stationary equilibria, nonzero-sum games, stopping time, stopping games
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